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Soul Ability

Runes equipped with AP. AP comes from AXP, earned from level 120.

AXP / AP

AXP for 1 AP10,000,000
Max stored AP700

Part of the EXP from monsters becomes AXP depending on the character level:

LevelEXP turned into AXP
1 to 1190%
120 to 12975%
130 to 13980%
140 to 14985%
150 to 15990%
160 to 16995%
170 to 200100%

In the War you get 100,000 AXP per score point, from level 120.

Other AXP sources

31 quests give AXP as a reward. AXP also comes from: score bonus in War and buddy bonus.

Quests with AXP

Essence Rune (58)

RuneAttributeMax levelMax value
EXPEXP10+10%
Skill EXPSkill EXP UP10+10
Party EXPParty EXP10+10%
Pet EXPPet EXP10+50%
Alz Drop AmountAlz Drop UP15+37%
Alz Drop RateAlz Drop Rate15+22%
Alz Bomb ChanceAlz Bomb Chance15+22%
Attack RateAttack Rate20+300
Defense RateDefense Rate20+300
Down Resist.Resist Down10+10%
Resist Knock BackResist Knock Back10+10%
Stun Resist.Resist Stun10+10%
STRSTR10+10
DEXDEX10+10
INTINT10+10
HPHP UP15+250
MPMP15+250
AttackAttack15+30
Magic AttackMagic Attack15+30
DefenseDefense15+45
Max HP Absorb UpMax HP Absorb Up15+15
Max MP Absorb UpMax MP Absorb Up15+15
HP Absorb UpHP Absorb Up3+3%
MP Absorb UpMP Absorb Up3+3%
Sword Skill Amp.Sword Amp. UP4+4%
Magic Skill Amp.Magic Amp. UP4+4%
Max Critical Rate UpMax Critical Rate Up3+3%
Critical DMGCritical DMG5+5%
Damage ReductionDMG Reduction5+50
AccuracyAccuracy10+200
PenetrationPenetration10+40
Ignore PenetrationIgnore Penetration10+80
Resist Critical RateResist Critical Rate5+5%
EXP IIEXP15+15%
HP IIHP UP20+335
Attack IIAttack20+40
Magic Attack IIMagic Attack20+40
Defense IIDefense20+60
Sword Skill Amp IISword Amp. UP5+5%
Magic Skill Amp IIMagic Amp. UP5+5%
Critical DMG IICritical DMG7+7%
Ignore Resist Critical RateIgnore Resist Critical Rate3+3%
Ignore Damage ReductionIgnore Damage Reduction10+80
Resist Skill Amp.Resist Skill Amp.5+5%
Resist Critical DMGResist Critical DMG10+10%
Ignore AccuracyIgnore Accuracy10+200
Normal Damage UPNormal Damage UP10+10%
Attack Rate IIAttack Rate20+300
Defense Rate IIDefense Rate20+300
STR IISTR20+20
Ignore EvasionIgnore Evasion10+250
Ignore Resist Skill Amp.Ignore Resist Skill Amp.5+5%
Resist Critical RateResist Critical Rate3+3%
Cancel Ignore PenetrationCancel Ignore Penetration9+45
DEX IIDEX20+20
Ignore Resist Critical DMGIgnore Resist Critical DMG5+10%
DMG Reduction IIDMG Reduction5+60
Penetration IIPenetration9+45

Karma Rune (6)

RuneAttributeMax levelMax value
AttackAttack2+10
Magic AttackMagic Attack2+10
HPHP UP100+1,000
PVP Resist All Skill Amp.PVP Resist All Skill Amp.5+5%
PVP All AttackPVP All Attack15+45
PVE All AttackPVE All Attack15+45

Blended Rune (45)

They are crafted with the NPC Rune Agent Flasha; the materials and Alz of each recipe are on the rune page. They trigger with a chance.

RuneEffectsActivation chanceAP
Strike Pray IAttack +1401%50
Strike Pray IIAttack +1701%70
Strike Pray IIIAttack +2001%90
Crushing Fist IAttack +701%50
Crushing Fist IIAttack +851%70
Crushing Fist IIIAttack +1001%90
Sensibility IMagic Attack +1401%50
Sensibility IIMagic Attack +1701%70
Sensibility IIIMagic Attack +2001%90
Counter Force IMagic Attack +701%50
Counter Force IIMagic Attack +851%70
Counter Force IIIMagic Attack +1001%90
Sword Dance ISword Amp. UP +10%1%50
Sword Dance IISword Amp. UP +12%1%70
Sword Dance IIISword Amp. UP +14%1%90
Sword Pressure ISword Amp. UP +5%1%50
Sword Pressure IISword Amp. UP +6%1%70
Sword Pressure IIISword Amp. UP +7%1%90
Force Dance IMagic Amp. UP +10%1%50
Force Dance IIMagic Amp. UP +12%1%70
Force Dance IIIMagic Amp. UP +14%1%90
Force Pressure IMagic Amp. UP +5%1%50
Force Pressure IIMagic Amp. UP +6%1%70
Force Pressure IIIMagic Amp. UP +7%1%90
Trauma IAdd. DMG +502%50
Trauma IIAdd. DMG +602%70
Trauma IIIAdd. DMG +702%90
Shock IAdd. DMG +252%50
Shock IIAdd. DMG +302%70
Shock IIIAdd. DMG +352%90
Hornet Pierce IAttack Rate +5002%50
Hornet Pierce IIAttack Rate +6002%70
Hornet Pierce IIIAttack Rate +7002%90
Velocity IAttack Rate +2502%50
Velocity IIAttack Rate +3002%70
Velocity IIIAttack Rate +3502%90
Cure IHeal +1002%50
Cure IIHeal +2002%70
Cure IIIHeal +3002%90
Defenseless IDefense -1001%50
Defenseless IIDefense -2001%70
Defenseless IIIDefense -3001%90
Shield Smash IDefense -2001%50
Shield Smash IIDefense -3001%70
Shield Smash IIIDefense -4001%90
In-game help about AXP and runes

AXP/AP

AXP are for using Soul Abilities. Only level 120 characters or above can gain these points from Hunting, Quest, and Mission War.

You will obtain 1 Ability Point (AP) when you obtain 10 million AXP. AP are used to insert Essence and Blended Runes as well as level up, and you can't obtain any more AXP when you have 700 AP saved up.

Essence Rune

To equip a Essence, an Essence Rune is needed. Right clicking the Essence Rune after obtaining will have it equiped. To equip an Essence, AP is required.

To delete the Essence Rune you have inserted, click the X button on the right side of the Essence Rune.

You need AP and Core in order to level up an Essence Rune. Required materials include Force Core (High) ~ Upgrade Core (Highest), and you need different number of Essence Runes according to their type and level.

Blended Rune

Blended Runes can be crafted by combining an Essence Rune and an Upgrade Core. You can craft a Blended Rune with the help of the NPC Rune Agent Flasha in Bloody Ice.

You can insert a Blended Rune by right clicking it.

You can select an inserted Blended Rune by right clicking it. The effects will be applied to the target according to the activation rate of the Blended Rune you have selected.

To remove the Blended Rune you have inserted, click the X button on the right side of the equipped Blended Rune.

Data from the Cabal Latino server and client (EP33).

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