AXP / AP
| AXP for 1 AP | 10,000,000 |
|---|---|
| Max stored AP | 700 |
Part of the EXP from monsters becomes AXP depending on the character level:
| Level | EXP turned into AXP |
|---|---|
| 1 to 119 | 0% |
| 120 to 129 | 75% |
| 130 to 139 | 80% |
| 140 to 149 | 85% |
| 150 to 159 | 90% |
| 160 to 169 | 95% |
| 170 to 200 | 100% |
In the War you get 100,000 AXP per score point, from level 120.
Other AXP sources
31 quests give AXP as a reward. AXP also comes from: score bonus in War and buddy bonus.
Quests with AXP
Essence Rune (58)
| Rune | Attribute | Max level | Max value |
|---|---|---|---|
| EXP | EXP | 10 | +10% |
| Skill EXP | Skill EXP UP | 10 | +10 |
| Party EXP | Party EXP | 10 | +10% |
| Pet EXP | Pet EXP | 10 | +50% |
| Alz Drop Amount | Alz Drop UP | 15 | +37% |
| Alz Drop Rate | Alz Drop Rate | 15 | +22% |
| Alz Bomb Chance | Alz Bomb Chance | 15 | +22% |
| Attack Rate | Attack Rate | 20 | +300 |
| Defense Rate | Defense Rate | 20 | +300 |
| Down Resist. | Resist Down | 10 | +10% |
| Resist Knock Back | Resist Knock Back | 10 | +10% |
| Stun Resist. | Resist Stun | 10 | +10% |
| STR | STR | 10 | +10 |
| DEX | DEX | 10 | +10 |
| INT | INT | 10 | +10 |
| HP | HP UP | 15 | +250 |
| MP | MP | 15 | +250 |
| Attack | Attack | 15 | +30 |
| Magic Attack | Magic Attack | 15 | +30 |
| Defense | Defense | 15 | +45 |
| Max HP Absorb Up | Max HP Absorb Up | 15 | +15 |
| Max MP Absorb Up | Max MP Absorb Up | 15 | +15 |
| HP Absorb Up | HP Absorb Up | 3 | +3% |
| MP Absorb Up | MP Absorb Up | 3 | +3% |
| Sword Skill Amp. | Sword Amp. UP | 4 | +4% |
| Magic Skill Amp. | Magic Amp. UP | 4 | +4% |
| Max Critical Rate Up | Max Critical Rate Up | 3 | +3% |
| Critical DMG | Critical DMG | 5 | +5% |
| Damage Reduction | DMG Reduction | 5 | +50 |
| Accuracy | Accuracy | 10 | +200 |
| Penetration | Penetration | 10 | +40 |
| Ignore Penetration | Ignore Penetration | 10 | +80 |
| Resist Critical Rate | Resist Critical Rate | 5 | +5% |
| EXP II | EXP | 15 | +15% |
| HP II | HP UP | 20 | +335 |
| Attack II | Attack | 20 | +40 |
| Magic Attack II | Magic Attack | 20 | +40 |
| Defense II | Defense | 20 | +60 |
| Sword Skill Amp II | Sword Amp. UP | 5 | +5% |
| Magic Skill Amp II | Magic Amp. UP | 5 | +5% |
| Critical DMG II | Critical DMG | 7 | +7% |
| Ignore Resist Critical Rate | Ignore Resist Critical Rate | 3 | +3% |
| Ignore Damage Reduction | Ignore Damage Reduction | 10 | +80 |
| Resist Skill Amp. | Resist Skill Amp. | 5 | +5% |
| Resist Critical DMG | Resist Critical DMG | 10 | +10% |
| Ignore Accuracy | Ignore Accuracy | 10 | +200 |
| Normal Damage UP | Normal Damage UP | 10 | +10% |
| Attack Rate II | Attack Rate | 20 | +300 |
| Defense Rate II | Defense Rate | 20 | +300 |
| STR II | STR | 20 | +20 |
| Ignore Evasion | Ignore Evasion | 10 | +250 |
| Ignore Resist Skill Amp. | Ignore Resist Skill Amp. | 5 | +5% |
| Resist Critical Rate | Resist Critical Rate | 3 | +3% |
| Cancel Ignore Penetration | Cancel Ignore Penetration | 9 | +45 |
| DEX II | DEX | 20 | +20 |
| Ignore Resist Critical DMG | Ignore Resist Critical DMG | 5 | +10% |
| DMG Reduction II | DMG Reduction | 5 | +60 |
| Penetration II | Penetration | 9 | +45 |
Karma Rune (6)
| Rune | Attribute | Max level | Max value |
|---|---|---|---|
| Attack | Attack | 2 | +10 |
| Magic Attack | Magic Attack | 2 | +10 |
| HP | HP UP | 100 | +1,000 |
| PVP Resist All Skill Amp. | PVP Resist All Skill Amp. | 5 | +5% |
| PVP All Attack | PVP All Attack | 15 | +45 |
| PVE All Attack | PVE All Attack | 15 | +45 |
Blended Rune (45)
They are crafted with the NPC Rune Agent Flasha; the materials and Alz of each recipe are on the rune page. They trigger with a chance.
| Rune | Effects | Activation chance | AP |
|---|---|---|---|
| Strike Pray I | Attack +140 | 1% | 50 |
| Strike Pray II | Attack +170 | 1% | 70 |
| Strike Pray III | Attack +200 | 1% | 90 |
| Crushing Fist I | Attack +70 | 1% | 50 |
| Crushing Fist II | Attack +85 | 1% | 70 |
| Crushing Fist III | Attack +100 | 1% | 90 |
| Sensibility I | Magic Attack +140 | 1% | 50 |
| Sensibility II | Magic Attack +170 | 1% | 70 |
| Sensibility III | Magic Attack +200 | 1% | 90 |
| Counter Force I | Magic Attack +70 | 1% | 50 |
| Counter Force II | Magic Attack +85 | 1% | 70 |
| Counter Force III | Magic Attack +100 | 1% | 90 |
| Sword Dance I | Sword Amp. UP +10% | 1% | 50 |
| Sword Dance II | Sword Amp. UP +12% | 1% | 70 |
| Sword Dance III | Sword Amp. UP +14% | 1% | 90 |
| Sword Pressure I | Sword Amp. UP +5% | 1% | 50 |
| Sword Pressure II | Sword Amp. UP +6% | 1% | 70 |
| Sword Pressure III | Sword Amp. UP +7% | 1% | 90 |
| Force Dance I | Magic Amp. UP +10% | 1% | 50 |
| Force Dance II | Magic Amp. UP +12% | 1% | 70 |
| Force Dance III | Magic Amp. UP +14% | 1% | 90 |
| Force Pressure I | Magic Amp. UP +5% | 1% | 50 |
| Force Pressure II | Magic Amp. UP +6% | 1% | 70 |
| Force Pressure III | Magic Amp. UP +7% | 1% | 90 |
| Trauma I | Add. DMG +50 | 2% | 50 |
| Trauma II | Add. DMG +60 | 2% | 70 |
| Trauma III | Add. DMG +70 | 2% | 90 |
| Shock I | Add. DMG +25 | 2% | 50 |
| Shock II | Add. DMG +30 | 2% | 70 |
| Shock III | Add. DMG +35 | 2% | 90 |
| Hornet Pierce I | Attack Rate +500 | 2% | 50 |
| Hornet Pierce II | Attack Rate +600 | 2% | 70 |
| Hornet Pierce III | Attack Rate +700 | 2% | 90 |
| Velocity I | Attack Rate +250 | 2% | 50 |
| Velocity II | Attack Rate +300 | 2% | 70 |
| Velocity III | Attack Rate +350 | 2% | 90 |
| Cure I | Heal +100 | 2% | 50 |
| Cure II | Heal +200 | 2% | 70 |
| Cure III | Heal +300 | 2% | 90 |
| Defenseless I | Defense -100 | 1% | 50 |
| Defenseless II | Defense -200 | 1% | 70 |
| Defenseless III | Defense -300 | 1% | 90 |
| Shield Smash I | Defense -200 | 1% | 50 |
| Shield Smash II | Defense -300 | 1% | 70 |
| Shield Smash III | Defense -400 | 1% | 90 |
In-game help about AXP and runes
AXP/AP
AXP are for using Soul Abilities. Only level 120 characters or above can gain these points from Hunting, Quest, and Mission War.
You will obtain 1 Ability Point (AP) when you obtain 10 million AXP. AP are used to insert Essence and Blended Runes as well as level up, and you can't obtain any more AXP when you have 700 AP saved up.
Essence Rune
To equip a Essence, an Essence Rune is needed. Right clicking the Essence Rune after obtaining will have it equiped. To equip an Essence, AP is required.
To delete the Essence Rune you have inserted, click the X button on the right side of the Essence Rune.
You need AP and Core in order to level up an Essence Rune. Required materials include Force Core (High) ~ Upgrade Core (Highest), and you need different number of Essence Runes according to their type and level.
Blended Rune
Blended Runes can be crafted by combining an Essence Rune and an Upgrade Core. You can craft a Blended Rune with the help of the NPC Rune Agent Flasha in Bloody Ice.
You can insert a Blended Rune by right clicking it.
You can select an inserted Blended Rune by right clicking it. The effects will be applied to the target according to the activation rate of the Blended Rune you have selected.
To remove the Blended Rune you have inserted, click the X button on the right side of the equipped Blended Rune.
Data from the Cabal Latino server and client (EP33).