Capella and Procyon fight on three battlefields, Tierra Gloriosa, Memoria Chrysos and Ingens Proelium, split into 14 maps by level. The nation with the higher score at the end wins, or earlier if it conquers every enemy base and stronghold or reaches the top score.
| Required quest | What Are You Fighting For? |
|---|---|
| Entry fee | 50,000 Alz – 1,250,000 Alz |
| Minimum combat power | 700,000 on maps 7 and 8 and 800,000 on map 14 |
Battlefields
Players = maximum per battlefield. Extra reward = extra item from that personal score.
The towers of each map are on Force Towers.
Winning nation reward
The nation that wins the war gets these benefits for 168 h (7 days):
| Reward | Effect |
|---|---|
| All Map Drop Rate 10% | +10% |
| All Map EXP 10% UP | +10% |
| All Map Skill EXP 10% UP | +10% |
| All Map AXP 10% UP | +10% |
| Frozen Tower of Undead Entrance | Warp point to Undead Ground (from level 80) |
| Volcanic Citadel Entrance | Warp point to Port Lux (from level 50) |
| Forgotten Temple Entrance | Warp point to Forgotten Ruin (from level 95) |
| Altar of Siena Entrance | Warp point to Mutant Forest (from level 125) |
| Illusion Castle Entrance | Warp point to Lakeside (from level 120) |
| Outpost Entrance | Warp point to Pontus Ferrum (from level 145) |
| Entrance to Vikalitan Island | Warp point to Lakeside (from level 110), destination by nation |
The warp points are for Premium players.
Score bonuses
In Tierra Gloriosa, characters of level 120 or higher get 100,000 AXP for every score point.
When the war ends, the personal score gives AXP and WExp bonuses (see WExp) and Honor Medal points:
AXP bonus by personal score (151 ranges)
| Score | AXP |
|---|---|
| 0–104 | 0 |
| 105–109 | 90,000 |
| 110–114 | 110,000 |
| 115–119 | 130,000 |
| 120–124 | 170,000 |
| 125–129 | 210,000 |
| 130–134 | 260,000 |
| 135–139 | 320,000 |
| 140–144 | 400,000 |
| 145–149 | 490,000 |
| 150–154 | 600,000 |
| 155–159 | 730,000 |
| 160–164 | 900,000 |
| 165–169 | 1,100,000 |
| 170–174 | 1,300,000 |
| 175–179 | 1,600,000 |
| 180–184 | 2,000,000 |
| 185–189 | 2,500,000 |
| 190–194 | 3,000,000 |
| 195–199 | 3,700,000 |
| 200–204 | 4,500,000 |
| 205–209 | 5,600,000 |
| 210–214 | 6,800,000 |
| 215–219 | 8,300,000 |
| 220–229 | 10,200,000 |
| 230–239 | 12,500,000 |
| 240–249 | 13,200,000 |
| 250–259 | 13,900,000 |
| 260–269 | 14,600,000 |
| 270–279 | 15,300,000 |
| 280–289 | 16,000,000 |
| 290–299 | 16,700,000 |
| 300–309 | 17,400,000 |
| 310–319 | 18,100,000 |
| 320–329 | 18,800,000 |
| 330–339 | 19,500,000 |
| 340–349 | 20,200,000 |
| 350–359 | 20,900,000 |
| 360–369 | 21,600,000 |
| 370–379 | 22,300,000 |
| 380–389 | 23,000,000 |
| 390–399 | 23,700,000 |
| 400–409 | 24,400,000 |
| 410–419 | 25,100,000 |
| 420–429 | 25,800,000 |
| 430–439 | 26,500,000 |
| 440–449 | 27,200,000 |
| 450–459 | 27,900,000 |
| 460–469 | 28,600,000 |
| 470–479 | 29,300,000 |
| 480–489 | 30,000,000 |
| 490–499 | 30,700,000 |
| 500–509 | 31,400,000 |
| 510–519 | 32,100,000 |
| 520–529 | 32,800,000 |
| 530–539 | 33,500,000 |
| 540–549 | 34,200,000 |
| 550–559 | 34,900,000 |
| 560–569 | 35,600,000 |
| 570–579 | 36,300,000 |
| 580–589 | 37,000,000 |
| 590–599 | 37,700,000 |
| 600–609 | 38,400,000 |
| 610–619 | 39,100,000 |
| 620–629 | 39,800,000 |
| 630–639 | 40,500,000 |
| 640–649 | 41,200,000 |
| 650–659 | 41,900,000 |
| 660–669 | 42,600,000 |
| 670–679 | 43,300,000 |
| 680–689 | 44,000,000 |
| 690–699 | 44,700,000 |
| 700–709 | 45,400,000 |
| 710–719 | 46,100,000 |
| 720–729 | 46,800,000 |
| 730–739 | 47,500,000 |
| 740–749 | 48,200,000 |
| 750–759 | 48,900,000 |
| 760–769 | 49,600,000 |
| 770–779 | 50,300,000 |
| 780–789 | 51,000,000 |
| 790–799 | 51,700,000 |
| 800–809 | 52,400,000 |
| 810–819 | 53,100,000 |
| 820–829 | 53,800,000 |
| 830–839 | 54,500,000 |
| 840–849 | 55,200,000 |
| 850–859 | 55,900,000 |
| 860–869 | 56,600,000 |
| 870–879 | 57,300,000 |
| 880–889 | 58,000,000 |
| 890–899 | 58,700,000 |
| 900–909 | 59,400,000 |
| 910–919 | 60,100,000 |
| 920–929 | 60,800,000 |
| 930–939 | 61,500,000 |
| 940–949 | 62,200,000 |
| 950–959 | 62,900,000 |
| 960–969 | 63,600,000 |
| 970–979 | 64,300,000 |
| 980–989 | 65,000,000 |
| 990–999 | 65,700,000 |
| 1,000–1,009 | 66,400,000 |
| 1,010–1,019 | 67,100,000 |
| 1,020–1,029 | 67,800,000 |
| 1,030–1,039 | 68,500,000 |
| 1,040–1,049 | 69,200,000 |
| 1,050–1,059 | 69,900,000 |
| 1,060–1,069 | 70,600,000 |
| 1,070–1,079 | 71,300,000 |
| 1,080–1,089 | 72,000,000 |
| 1,090–1,099 | 72,700,000 |
| 1,100–1,109 | 73,400,000 |
| 1,110–1,119 | 74,100,000 |
| 1,120–1,129 | 74,800,000 |
| 1,130–1,139 | 75,500,000 |
| 1,140–1,149 | 76,200,000 |
| 1,150–1,159 | 76,900,000 |
| 1,160–1,169 | 77,600,000 |
| 1,170–1,179 | 78,300,000 |
| 1,180–1,189 | 79,000,000 |
| 1,190–1,199 | 79,700,000 |
| 1,200–1,209 | 80,400,000 |
| 1,210–1,219 | 81,100,000 |
| 1,220–1,229 | 81,800,000 |
| 1,230–1,239 | 82,500,000 |
| 1,240–1,249 | 83,200,000 |
| 1,250–1,259 | 83,900,000 |
| 1,260–1,269 | 84,600,000 |
| 1,270–1,279 | 85,300,000 |
| 1,280–1,289 | 86,000,000 |
| 1,290–1,299 | 86,700,000 |
| 1,300–1,309 | 87,400,000 |
| 1,310–1,319 | 88,100,000 |
| 1,320–1,329 | 88,800,000 |
| 1,330–1,339 | 89,500,000 |
| 1,340–1,349 | 90,200,000 |
| 1,350–1,359 | 90,900,000 |
| 1,360–1,369 | 91,600,000 |
| 1,370–1,379 | 92,300,000 |
| 1,380–1,389 | 93,000,000 |
| 1,390–1,399 | 93,700,000 |
| 1,400–1,409 | 94,400,000 |
| 1,410–1,419 | 95,100,000 |
| 1,420–1,429 | 95,800,000 |
| 1,430–1,439 | 96,500,000 |
| 1,440–1,449 | 97,200,000 |
| 1,450–1,459 | 97,900,000 |
| 1,460–1,469 | 98,600,000 |
| 1,470–1,479 | 99,300,000 |
| 1,480–500,000 | 100,000,000 |
Honor Medal points by personal score (11 ranges)
| Score | Medal points |
|---|---|
| 0–299 | 0 |
| 300–399 | 10 |
| 400–499 | 15 |
| 500–599 | 20 |
| 600–749 | 25 |
| 750–899 | 30 |
| 900–1,099 | 35 |
| 1,100–1,499 | 40 |
| 1,500–1,999 | 45 |
| 2,000–2,999 | 50 |
| 3,000–99,999 | 55 |
Legacy Weapon
In Tierra Gloriosa and Memoria Chrysos, whoever occupies a stronghold gets the Legacy Weapon item, which can only be used on the battlefield and changes type and abilities with the character battle style.
In-game help texts
Entering Mission War Channel
Characters may attempt to enter mission war up to six times per day in accordance with the Mission War schedule. Once the lobby has opened, it will remain open for 10 minutes until the Mission War begins. The Mission War will then commence for 30 minutes, participants will receive valuable WEXP so be sure to join often!
Progress of Mission War
Characters in battlefields will be located in the "Base" of the nation they belong to. There is only one base in each nation, and the base will be occupied by the enemy when the "Sages Ensign" in the center of the base is destroyed.
There are strongpoints in the battlefield and it is at neutral status but if any participant clicks legacy core in the center, it will belong to the nation. To click the legacy core, you need to destroy the legacy barrier.
The Legacy Guardian is a monster that protects the strongpoint, and they have different abilities according to the size of the strongpoint. The barrier in the strongpoint will be automatically destroyed when you destroy the Legacy Guardian.
If you occupy a strongpoint, you will obtain a special weapon called Legacy Weapon. This weapon can only be used in the battlefield, and its type, shape, and abilities will automatically change according to the player's battle style.
Force Tower is a multipurpose building that can only be built in the battlefield of Mission War. You will spend some Alz and War Points when you build a Force Tower.
There are two types of Force Towers, which are Free Installation type that can be built anywhere regardless of the location and Fixed Installation type that can only be built on an FT Panel near a base/strongpoint.
Result of Mission War
Your nation will score according to your ally's actions while participating at Mission War. This score determines the winner after the war is over.
If it's a Called Game, the winner will be determined regardless of the remaining time. The war will end as a Called Game when all the base and strongpoints of a nation are conquered or when nation's score reaches the top score.
Reward of Mission War
You'll receive different types of rewards according to your contribution. You'll be given a Victory Reward and a Core Cube, and they will be delivered to each of the members via mail.
You can also obtain WExp, and level 120 characters or above will gain 100,000 AP per 1 Score.
Nation Rewards are given only to the winning nation of the war that takes place at 22:00 on every Sunday. Regardless of the outcome of the war, every player belonging to the winning nation will receive the same benefits.
The Nation Rewards are follows.
-EXP/ Skill Exp/ Item Drop Rate /AXP will increase 10% in all maps
-Freely use the Nation Reward Warp Points (Premium Players)
GPS
The mission war winner's warp point is only available for the nation which won the mission war at 22:00 on Sunday in 170Lv-180Lv channel. Others have to purchase warp stone from grocer or Core Alchemist to use the warp point.
In-game tips
- You can enter the Mission Battle Channel by clicking the Join Mission Battle button.
- You can join the Mission Battle by nation.
- Nation Reward will be applied for seven days according to the results of the Mission Battle on every Sunday.
- Damage Amplifiers adds more damages to skills during Mission War.
- From level 190 onwards, 300 Wexp are consumed when exchanging Wexp experience points.
- WEXP to EXP exchange costs 300 WEXP from level 190.
- AXP can be acquired from winning scores at pure monster hunting or mission wars.
- Damage Amplifier is an item that increases damage when using skills in mission war.
- Damage Amplifiers add more damages to skills during the Mission War.
- WEXP can be used for purchasing cube items from Contribution Officer at the mission war channel lobby.
Data from the Cabal Latino server and client (EP33).