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Apathy and Water

Quest for levels 130 to 200, given by Water Incense Burner in Illusion Castle Radiant Hall.

Details

Level130 to 200
ClassesAll
Class rank11 or higher
TypeParty quest
RepeatableYes
Given byWater Incense Burner, Illusion Castle Radiant Hall (189, 111)
Turned in toWater Incense Burner, Illusion Castle Radiant Hall (189, 111)
Quest dungeonsIllusion Castle Radiant Hall

Objectives

Monsters to defeat

NPC steps

Reward

AXP2,000,000

Quest journal

  1. You start feeling extremely thirsty.

  2. Let's quench your thirst.

  3. While the incense burner is filled with water, the fountain is completely dry.

  4. Let's go check another statue.

  5. Let's remove the stone.

  6. Let's insert the stone that you've removed.

  7. Let's remove the stone.

  8. Let's insert the stone that you've removed.

  9. Let's check the noise from the fountain.

  10. Let's quench your thirst, and then move.

Dialogue

Offer: Water Incense Burner

This incense burner is filled with water

and written with a puzzling message.

  • Let's check the message. (accepts the quest)

The water is cool and sweet.

It may be a spring for monsters around this place.

Anyways, your thirst is quenched now.

You look around and find new monsters that have emerged from somewhere.

  • They might have appeared for the water. Let's defeat them.
Step 1: Water Incense Burner

The water is cool and sweet.

It may be a spring for monsters around this place.

Anyways, your thirst is quenched now.

You look around and find new monsters that have emerged from somewhere.

  • They might have appeared for the water. Let's defeat them.
Step 2: Fish Statue

After defeating the monsters, you look around and find a fountain, which you did not see before.

The statues around the fountain are not gushing out water. You go close to the fountain and find a message carved on it:

There are two water bottles: 5 and 3 liters. Use both the bottles to measure 4 liters.

This sounds like a puzzle, but obviously it is important.

  • Fill the 3 liters, and then move the water to the 5 liters.
  • Fill the 5 liters.
Step 3: Fish Statue

What's your next move?

  • Move back the water to the 3 liters.
  • Pour out the water in the 5 liters, and fill the 3 liters.
Step 4: Fish Statue

What's your next move?

  • Pour out the water in the 5 liters, and fill it up with the water in the 3 liters.
  • Fill the 3 liters.
Step 5: Fish Statue

What's your next move?

  • Fill the 3 liters, and then move the water to the 5 liters.
  • Fill the 5 liters, and then move the water to the 3 liters.
Step 6: Mysterious Incense Burner

When the energy weakens, it won't open.

The energy relies on the strong stone.

Obviously this place is not for you; it is filled with ridiculous puzzles!

...Maybe this message tells you to move the stone in the incense burner to somewhere else.

  • Let's take the stone.
Step 7: Empty Incense Burner

This incense burner is empty.

When you add the stone to the burner, the ground vibrates instantly.

Your guess was right.

  • Let's check the other incense burner.
Step 8: Mysterious Incense Burner

There is a stone inside this burner, like the last tone.

  • Let's take the stone and add it to an empty incense burner.
Step 9: Empty Incense Burner

This incense burner is empty.

Let's add the stone to it.

As you do it, the ground vibrates like the last time,

but it is weaker as if it is from afar.

Maybe the vibration is coming from the room across the hallway.

  • Let's move to the room.
Step 10: Origin Armor

There is another passage in the room. After entering the room through the passage, you find a bookshelf and armor.

The armor is etched with mysterious patterns.

You want to check it further, but someone must have caught you; suddenly loud noises are coming outside the room.

  • Let's go out and check.
Turn-in: Water Incense Burner

Those fish statues and incense burner stones must be to call Eunice.

You start feeling thirsty again, after having a difficult fight with Eunice.

Let's quench your thirst, and then move to a different place.

  • Let's move. (completes the quest)

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