Nevareth, the continent of Cabal Online, is divided into field maps that unlock by level. Knowing which map to be on at every moment saves you hours: grinding on a map that is too low gives little EXP, and on one that is too high you die non-stop. This is the list of Cabal Online maps by level as they are on Cabal Latino, with the names you will see in the game.
Maps by level table
| Map | Level | Type | What you will find |
|---|---|---|---|
| Bloody Ice | 1 | Starting town | Frozen tundra. Warrior, Force Shielder and Gladiator start here. Shop, warehouse, blacksmith and story quests. |
| Desert Scream | 1 | Starting town | Desert. Starting town of Blader, Force Blader and Dark Mage. |
| Green Despair | 1 | Starting town | Jungle. Starting town of Wizard, Force Archer and Force Gunner. |
| Port Lux | 50 | Town | The trading port and meeting point of the whole server. Entrance to Lake in Dusk (55). |
| Fort Ruina | 65 | Field | A fortress overrun by mechanical monsters. Entrance to Ruina Station (70). |
| Undead Ground | 80 | Field | Land of the undead. Entrance to Tower of the Undead B1F (85). |
| Forgotten Ruin | 95 | Field | Volcanic ruins. Entrance to Volcanic Citadel (95). |
| Lakeside | 110 | Field | The lake region. The first “real” high-level map and the gateway to the level 110 to 130 dungeons. |
| Mutant Forest | 125 | Field | Forest of mutant creatures with level 125 to 140 monsters. |
| Pontus Ferrum | 140 | Field | Industrial complex of metal and machines, level 140 to 160. |
| Porta Inferno | 160 | Field | The gate of hell: demons and monsters from level 160 to 180. |
| Arcane Trace | 180 | Field | Arcane ruins with level 180 to 190 monsters. |
| Senillinea | 190 | Field | The final zone, with level 190 to 200 monsters and the level 190 dungeons. |
| Tierra Gloriosa | 52+ | War | Nation War battlefield: towers, bases and two nations. |
The level in the table is the minimum to enter through the Warp Center. As a rule of thumb, a map is worth it up to 15 or 20 levels above its entry level; after that it is time to move on.
How to travel between maps
- Warp Center. Every town has a portal to the warp hub, and from there you go to any map you have unlocked. The trip costs a few Alz.
- Portals inside each map. The big maps have several internal warp points; activate them as you pass and you will save long walks.
- Mounts. From a low level you can get a mount (bike) that multiplies your speed in the field. It is the first purchase worth making.
- Return stones. They take you back to the nearest town instantly; always carry some.
Where to level in each bracket
- 1 to 50: your starting town and its surroundings. Follow the quests; they lead you from zone to zone.
- 50 to 80: Port Lux and Fort Ruina, alternating with Lake in Dusk and Ruina Station.
- 80 to 110: Undead Ground and Forgotten Ruin, with Tower of the Undead and Volcanic Citadel in a party.
- 110 to 160: Lakeside, Mutant Forest and Pontus Ferrum. Here the solo DX dungeons and Nation War become the best EXP.
- 160 to 200: Porta Inferno, Arcane Trace and Senillinea, with the level 155 to 200 dungeons.
If you have just started, the beginner's guide explains what to do in each bracket, not just where to be.