You can upgrade your weapons and armors by using an Upgrade Core. Upgraded items have improved performance, but they also require more stats.
Each attempt consumes Upgrade Cores matching the item grade. With a Core Enhancer the core becomes an Enhanced Core, and with a Core Superior a Superior Core; each one has its own success table. The Perfect Core has a 100% success chance.
| Maximum level | +20 |
|---|---|
| Perfect Core | 100% success · +0 – +14: 1 per attempt · +15 – +19: 3 per attempt |
Materials by item grade
Weapon and armor grades each material is for.
| Grades | Upgrade Core | Core Enhancer | Core Superior | Perfect Core | Enchant Safeguard |
|---|---|---|---|---|---|
| Shadowsteel or below | Upgrade Core (Low) | Core Enhancer (Low) | Core Superior (Low) | Perfect Core (Low) | Enchant Safeguard (Low) |
| Bluestin – Shadow Titanium | Upgrade Core (Medium) | Core Enhancer (Medium) | Core Superior (Medium) | Perfect Core (Medium) | Enchant Safeguard (Medium) |
| Osmium – SIGMetal | Upgrade Core (High) | Core Enhancer (High) | Core Superior (High) | Perfect Core (High) | Enchant Safeguard (High) |
| Forcium – Palladium | Upgrade Core (Highest) | Core Enhancer (Highest) | Core Superior (Highest) | Perfect Core (Highest) | Enchant Safeguard (Highest) |
| Demonite | Upgrade Core (Ultimate) | Core Enhancer (Ultimate) | Core Superior (Ultimate) | Perfect Core (Ultimate) | Enchant Safeguard (Ultimate) |
Rates by level
Chance of each outcome per attempt by the current item level. Safeguards is the number of Enchant Safeguards the attempt asks for to prevent the level drop.
Upgrade Core
| Current level | Cores | Safeguards | Up 1 | No change | Down 1 | Down 2 | Down 3 |
|---|---|---|---|---|---|---|---|
| +0 | 1 | – | 100% | 0% | 0% | 0% | 0% |
| +1 | 1 | 0 | 100% | 0% | 0% | 0% | 0% |
| +2 | 1 | 0 | 90% | 10% | 0% | 0% | 0% |
| +3 | 2 | 1 | 80% | 0% | 20% | 0% | 0% |
| +4 | 2 | 1 | 70% | 0% | 30% | 0% | 0% |
| +5 | 2 | 1 | 60% | 0% | 40% | 0% | 0% |
| +6 | 3 | 1 | 52% | 0% | 21% | 27% | 0% |
| +7 | 3 | 1 | 44% | 0% | 20% | 36% | 0% |
| +8 | 3 | 1 | 36% | 0% | 19% | 45% | 0% |
| +9 | 4 | 1 | 36% | 0% | 16% | 48% | 0% |
| +10 | 4 | 1 | 36% | 0% | 16% | 48% | 0% |
| +11 | 4 | 1 | 36% | 0% | 16% | 48% | 0% |
| +12 | 5 | 1 | 36% | 0% | 14% | 50% | 0% |
| +13 | 5 | 1 | 36% | 0% | 14% | 50% | 0% |
| +14 | 5 | 1 | 36% | 0% | 14% | 50% | 0% |
| +15 | 20 | 0 | 35% | 65% | 0% | 0% | 0% |
| +16 | 30 | 2 | 30% | 35% | 35% | 0% | 0% |
| +17 | 40 | 3 | 20% | 20% | 20% | 40% | 0% |
| +18 | 50 | 4 | 10% | 5% | 10% | 25% | 50% |
| +19 | 60 | 5 | 5% | 0% | 5% | 30% | 60% |
Enhanced Core
| Current level | Cores | Safeguards | Up 2 | Up 1 | No change | Down 1 |
|---|---|---|---|---|---|---|
| +0 | 1 | – | 100% | 0% | 0% | 0% |
| +1 | 1 | 0 | 100% | 0% | 0% | 0% |
| +2 | 1 | 0 | 0% | 100% | 0% | 0% |
| +3 | 2 | 0 | 0% | 100% | 0% | 0% |
| +4 | 2 | 0 | 0% | 100% | 0% | 0% |
| +5 | 2 | 0 | 0% | 100% | 0% | 0% |
| +6 | 3 | 1 | 0% | 52.3% | 0% | 47.7% |
| +7 | 3 | 1 | 0% | 44.3% | 0% | 55.7% |
| +8 | 3 | 1 | 0% | 36.3% | 0% | 63.7% |
| +9 | 4 | 1 | 0% | 36.4% | 0% | 63.6% |
| +10 | 4 | 1 | 0% | 36.4% | 0% | 63.6% |
| +11 | 4 | 1 | 0% | 36.4% | 0% | 63.6% |
| +12 | 5 | 1 | 0% | 36.5% | 0% | 63.5% |
| +13 | 5 | 1 | 0% | 36.5% | 0% | 63.5% |
| +14 | 5 | 1 | 0% | 36.5% | 0% | 63.5% |
| +15 | 10 | 0 | 0% | 75% | 25% | 0% |
| +16 | 15 | 2 | 0% | 69% | 5% | 26% |
| +17 | 20 | 3 | 0% | 44% | 0% | 56% |
| +18 | 25 | 4 | 0% | 25% | 0% | 75% |
| +19 | 30 | 5 | 0% | 20% | 0% | 80% |
Superior Core
| Current level | Cores | Safeguards | Up 2 | Up 1 | No change | Down 1 |
|---|---|---|---|---|---|---|
| +0 | 1 | – | 100% | 0% | 0% | 0% |
| +1 | 1 | 0 | 100% | 0% | 0% | 0% |
| +2 | 1 | 0 | 1% | 99% | 0% | 0% |
| +3 | 2 | 0 | 2% | 98% | 0% | 0% |
| +4 | 2 | 0 | 2% | 98% | 0% | 0% |
| +5 | 2 | 0 | 2% | 98% | 0% | 0% |
| +6 | 3 | 1 | 3% | 52% | 0% | 45% |
| +7 | 3 | 1 | 3% | 44% | 0% | 53% |
| +8 | 3 | 1 | 3% | 36% | 0% | 61% |
| +9 | 4 | 1 | 4% | 36% | 0% | 60% |
| +10 | 4 | 1 | 4% | 36% | 0% | 60% |
| +11 | 4 | 1 | 4% | 36% | 0% | 60% |
| +12 | 5 | 1 | 5% | 36% | 0% | 59% |
| +13 | 5 | 1 | 5% | 36% | 0% | 59% |
| +14 | 5 | 1 | 5% | 36% | 0% | 59% |
| +15 | 10 | 0 | 40% | 50% | 10% | 0% |
| +16 | 15 | 2 | 30% | 49.5% | 15.5% | 5% |
| +17 | 20 | 3 | 10% | 36% | 20% | 34% |
| +18 | 25 | 4 | 5% | 20% | 30% | 45% |
Superior Core cannot be used on items +19 and up.
–: no value.
Possible outcomes
| Outcome | In-game text | What the safeguard prevents |
|---|---|---|
| Up 2 | Upgrade Succeeded: Go up 2 levels | |
| Up 1 | Upgrade Succeeded: Go up 1 level | |
| No change | Upgrade Failed: Maintain the level | |
| Down 1 | Upgrade Failed: Go down 1 level | Upgrade Failed: Prevent from going down 1 level |
| Down 2 | Upgrade Failed: Go down 2 levels | Upgrade Failed: Prevent from going down 2 levels |
| Down 3 | Upgrade Failed: Go down 3 levels | Upgrade Failed: Prevent from going down 3 levels |
Event mode
Event mode table: it only applies while the upgrade event is on. Each cell: cores per attempt and rates. From +15 to +19 the event lowers the cores and the rates are those of the normal table.
| Current level | Upgrade Core | Enhanced Core | Superior Core |
|---|---|---|---|
| +0 | 1 · Up 1: 100% | 1 · Up 2: 100% | 1 · Up 2: 100% |
| +1 | 1 · Up 1: 100% | 1 · Up 2: 100% | 1 · Up 2: 100% |
| +2 | 1 · Up 1: 100% | 1 · Up 1: 100% | 1 · Up 2: 1% · Up 1: 99% |
| +3 | 2 · Up 1: 100% | 2 · Up 1: 100% | 2 · Up 2: 2% · Up 1: 98% |
| +4 | 2 · Up 1: 100% | 2 · Up 1: 100% | 2 · Up 2: 2% · Up 1: 98% |
| +5 | 2 · Up 1: 74% · Down 1: 26% | 2 · Up 1: 100% | 2 · Up 2: 2% · Up 1: 98% |
| +6 | 3 · Up 1: 67% · Down 1: 27% · Down 2: 6% | 3 · Up 1: 68.2% · Down 1: 31.8% | 3 · Up 2: 8.1% · Up 1: 65.2% · Down 1: 26.7% |
| +7 | 3 · Up 1: 59% · Down 1: 14% · Down 2: 27% | 3 · Up 1: 60.2% · Down 1: 39.8% | 3 · Up 2: 8.1% · Up 1: 57.2% · Down 1: 34.7% |
| +8 | 3 · Up 1: 52% · Down 1: 12% · Down 2: 36% | 3 · Up 1: 54.4% · Down 1: 45.6% | 3 · Up 2: 8.1% · Up 1: 51.1% · Down 1: 40.8% |
| +9 | 4 · Up 1: 51% · Down 1: 13% · Down 2: 36% | 4 · Up 1: 54.6% · Down 1: 45.4% | 4 · Up 2: 9.2% · Up 1: 51% · Down 1: 39.8% |
| +10 | 4 · Up 1: 52% · Down 1: 16% · Down 2: 32% | 4 · Up 1: 54.4% · Down 1: 45.6% | 4 · Up 2: 9.2% · Up 1: 51.2% · Down 1: 39.6% |
| +11 | 4 · Up 1: 44% · Down 1: 12% · Down 2: 44% | 4 · Up 1: 47.6% · Down 1: 52.4% | 4 · Up 2: 9.2% · Up 1: 44% · Down 1: 46.8% |
| +12 | 5 · Up 1: 44% · Down 1: 12% · Down 2: 44% | 5 · Up 1: 47.5% · Down 1: 52.5% | 5 · Up 2: 10% · Up 1: 44% · Down 1: 46% |
| +13 | 5 · Up 1: 44% · Down 1: 12% · Down 2: 44% | 5 · Up 1: 47.5% · Down 1: 52.5% | 5 · Up 2: 10% · Up 1: 44% · Down 1: 46% |
| +14 | 5 · Up 1: 44% · Down 1: 12% · Down 2: 44% | 5 · Up 1: 47.5% · Down 1: 52.5% | 5 · Up 2: 10% · Up 1: 44% · Down 1: 46% |
| +15 | 13 · Up 1: 35% · No change: 65% | 7 · Up 1: 75% · No change: 25% | 7 · Up 2: 40% · Up 1: 50% · No change: 10% |
| +16 | 20 · Up 1: 30% · No change: 35% · Down 1: 35% | 10 · Up 1: 69% · No change: 5% · Down 1: 26% | 10 · Up 2: 30% · Up 1: 49.5% · No change: 15.5% · Down 1: 5% |
| +17 | 27 · Up 1: 20% · No change: 20% · Down 1: 20% · Down 2: 40% | 13 · Up 1: 44% · Down 1: 56% | 13 · Up 2: 10% · Up 1: 36% · No change: 20% · Down 1: 34% |
| +18 | 33 · Up 1: 10% · No change: 5% · Down 1: 10% · Down 2: 25% · Down 3: 50% | 17 · Up 1: 25% · Down 1: 75% | 17 · Up 2: 5% · Up 1: 20% · No change: 30% · Down 1: 45% |
| +19 | 40 · Up 1: 5% · Down 1: 5% · Down 2: 30% · Down 3: 60% | 20 · Up 1: 20% · Down 1: 80% | Cannot be used |
Attributes by type and grade
Attributes each item type gains when its level goes up, with the two values of each attribute.
| Item type | Grades | Attributes |
|---|---|---|
| Force Controller | 1–4 | Attack (2 / 1) · Magic Attack (3 / 1) · Attack Rate (8 / 2) |
| Force Controller | 5–7 | Attack (2 / 2) · Magic Attack (3 / 2) · Attack Rate (10 / 2) |
| Force Controller | 8–10 | Attack (2 / 3) · Magic Attack (3 / 3) · Attack Rate (12 / 3) |
| Force Controller | 11–13 | Attack (5 / 3) · Magic Attack (6 / 3) · Attack Rate (20 / 6) |
| Force Controller | 14–16 | Attack (9 / 3) · Magic Attack (10 / 3) · Attack Rate (28 / 9) |
| One handed Sword | 1–4 | Attack (3 / 1) · Magic Attack (2 / 1) · Attack Rate (8 / 2) |
| One handed Sword | 5–7 | Attack (3 / 2) · Magic Attack (2 / 2) · Attack Rate (10 / 2) |
| One handed Sword | 8–10 | Attack (3 / 3) · Magic Attack (2 / 3) · Attack Rate (12 / 3) |
| One handed Sword | 11–13 | Attack (6 / 3) · Magic Attack (5 / 3) · Attack Rate (20 / 6) |
| One handed Sword | 14–16 | Attack (10 / 3) · Magic Attack (9 / 3) · Attack Rate (28 / 9) |
| Two handed Sword | 1–4 | Attack UP (6 / 2) · Magic Attack UP (4 / 2) · Attack Rate UP (16 / 4) |
| Two handed Sword | 5–7 | Attack UP (6 / 4) · Magic Attack UP (4 / 4) · Attack Rate UP (20 / 4) |
| Two handed Sword | 8–10 | Attack UP (6 / 6) · Magic Attack UP (4 / 6) · Attack Rate UP (24 / 6) |
| Two handed Sword | 11–13 | Attack UP (12 / 6) · Magic Attack UP (10 / 6) · Attack Rate UP (40 / 12) |
| Two handed Sword | 14–16 | Attack UP (20 / 6) · Magic Attack UP (18 / 6) · Attack Rate UP (56 / 18) |
| Suit | 1–4 | Defense (3 / 1) · Defense Rate (3 / 1) · HP UP (4 / 4) |
| Suit | 5–7 | Defense (3 / 2) · Defense Rate (4 / 1) · HP UP (5 / 4) |
| Suit | 8–10 | Defense (3 / 3) · Defense Rate (4 / 2) · HP UP (3 / 7) |
| Suit | 11–13 | Defense (6 / 3) · Defense Rate (7 / 2) · HP UP (4 / 8) |
| Suit | 14–16 | Defense (10 / 3) · Defense Rate (11 / 2) · HP UP (6 / 9) |
| Gloves | 1–4 | Defense (3 / 1) · Defense Rate (3 / 1) · HP UP (4 / 4) |
| Gloves | 5–7 | Defense (3 / 2) · Defense Rate (4 / 1) · HP UP (5 / 4) |
| Gloves | 8–10 | Defense (3 / 3) · Defense Rate (4 / 2) · HP UP (3 / 7) |
| Gloves | 11–13 | Defense (6 / 3) · Defense Rate (7 / 2) · HP UP (4 / 8) |
| Gloves | 14–16 | Defense (10 / 3) · Defense Rate (11 / 2) · HP UP (6 / 9) |
| Boots | 1–4 | Defense (3 / 1) · Defense Rate (3 / 1) · HP UP (4 / 4) |
| Boots | 5–7 | Defense (3 / 2) · Defense Rate (4 / 1) · HP UP (5 / 4) |
| Boots | 8–10 | Defense (3 / 3) · Defense Rate (4 / 2) · HP UP (3 / 7) |
| Boots | 11–13 | Defense (6 / 3) · Defense Rate (7 / 2) · HP UP (4 / 8) |
| Boots | 14–16 | Defense (10 / 3) · Defense Rate (11 / 2) · HP UP (6 / 9) |
| Headgear | 1–4 | Defense (3 / 1) · Defense Rate (3 / 1) · HP UP (4 / 4) |
| Headgear | 5–7 | Defense (3 / 2) · Defense Rate (4 / 1) · HP UP (5 / 4) |
| Headgear | 8–10 | Defense (3 / 3) · Defense Rate (4 / 2) · HP UP (3 / 7) |
| Headgear | 11–13 | Defense (6 / 3) · Defense Rate (7 / 2) · HP UP (4 / 8) |
| Headgear | 14–16 | Defense (10 / 3) · Defense Rate (11 / 2) · HP UP (6 / 9) |
| Bike | 4–5 | Defense (3 / 2) · Defense Rate (20 / 10) · Increase Movement Speed (10 / 0) |
| Bike | 7–8 | Defense (5 / 3) · Defense Rate (30 / 10) · Increase Movement Speed (10 / 0) |
| Bike | 11–13 | Defense (7 / 4) · Defense Rate (40 / 10) · Increase Movement Speed (10 / 0) |
| Bike | 14–16 | Defense (9 / 5) · Defense Rate (50 / 10) · Increase Movement Speed (10 / 0) |
| Chakram | 1–4 | Attack (3 / 1) · Magic Attack (2 / 1) · Attack Rate (8 / 2) |
| Chakram | 5–7 | Attack (3 / 2) · Magic Attack (2 / 2) · Attack Rate (10 / 2) |
| Chakram | 8–10 | Attack (3 / 3) · Magic Attack (2 / 3) · Attack Rate (12 / 3) |
| Chakram | 11–13 | Attack (6 / 3) · Magic Attack (5 / 3) · Attack Rate (20 / 6) |
| Chakram | 14–16 | Attack (10 / 3) · Magic Attack (9 / 3) · Attack Rate (28 / 9) |
From +16 there is also an additional bonus.
Weapon and armor grades (bikes do not use these names): 4 Shadowsteel · 5 Bluestin · 6 Titanium · 7 Shadow Titanium · 8 Osmium · 9 Red Osmium · 10 SIGMetal · 11 Forcium · 12 Archridium · 13 Palladium · 14 Demonite.
In-game help text
You can use Upgrade Cores according to the item level. You can check the item level required to use an Upgrade Core in Tooltip.
Insert an item in the Item Upgrade UI and the required number of Upgrade Cores will be displayed. Start Auto Add, and the required number of Upgrade Cores will be automatically added to the window according to the item level.
You can fail to upgrade an item at a certain percentage. The higher the item level, lower the success rate for item uprade. If you fail to upgrade a level 2 and above item, the item upgrade level will go down or remain the same as a penalty.
You can upgrade your Astral Bike. Upgraded Astral Bikes will have different abilities and color. There are chances that bikes above level 3 could be degraded if you fail upgrade; same as Upgrade Cores.
The Core Enhancer is an upgrade item that can be applied directly to Upgrade Cores. The Upgraded Cores which a Core Enhancer is used on are renamed to Enhanced Core, which has a higher success rate than Normal Upgrade Cores when upgrading an item.
Data from the Cabal Latino server and client (EP33).