Level 200 HP 808,064 EXP 2,027,520 Defense 1,800 Attack rate 10,530 Defense rate 3,183 Class Normal Monster Behavior Aggressive Movement Wander 2 cells/s · chase 4 cells/s · alert range 16 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 2,358–2,775 2 s 7 cells 1 cell Attack 2 2,046–2,558 5 s 7 cells 1 cell
Special attacks
# Type Damage Reach Area 1427 Attack 2,566–2,745 8 cells single target 1428 Attack 2,829–2,989 12 cells around the target · 4 cells 1429 Spike 3,069–3,357 10 cells around the target · 10 cells
Advanced stats
Damage reduction 50 Evasion 500 Accuracy 4,000 Penetration 200 Critical damage resistance 10 Skill amplification resistance 10 Ignore accuracy 300 Ignore damage reduction 150 Ignore penetration 150
Where it spawns
Dungeons
Dungeon Spots Level HP EXP Labyrinth 1 200 808,064 2,027,520
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except in Green Despair , where the loot has no bonus.
Common loot
Green Despair · level 200: 1 item
Combat behavior Condition Action Repeat 2.5 s into combat Uses attack 1427 on the highest aggro every 2.5 s 5 s into combat Uses attack 1428 on the highest aggro every 5 s 10 s into combat Uses attack 1429 on the highest aggro every 10 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).