Freed has something to tell me before he goes back to research group camp. Let's go to the 2nd research area again.
Details
| Level | 27 to 200 |
|---|---|
| Classes | All |
| Class rank | 3 or higher |
| Repeatable | No, only once |
| Given by | The 2nd Research Area, Desert Scream (44, 186) |
| Turned in to | Aldebaran, Investigator's Camp |
| Quest dungeons | Ruins Investigation Zone 2, Investigator's Camp |
Objectives
Clear the dungeon Ruins Investigation Zone 2.
NPC steps
| Step | Action |
|---|---|
| 1 | Interact with Freed, in a dungeon |
| 2 | Shinning Card, Ruins Investigation Zone 2 (152, 208) gives you Shinning Card |
| 3 | Talk to Freed, in a dungeon |
| 4 | Give Shinning Card to Aldebaran, Investigator's Camp |
Reward
| EXP | 59,885 |
|---|---|
| Alz | 21,250 |
| Skill EXP | 6,960 |
| Honor points | 7,175 |
Chain and connections
Part 7 of 10 of the Prolog chain. Previous: Historical Site Section 2. Next: Where is Sirius.
Quest journal
Go back to Relic Research Zone 2 and talk to Freed.
Look for a shiny relic inside the Relic Research Area. If you are having trouble visit Freed at the entrance of Relic Research Zone 2.
You have acquired a shiny card. Return to the Research Camp.
Hand the shiny relic and report to Aldebaran.
You gave Aldebaran the shiny relic. What does he think?
It seems the card only reacts to you. What does the card have to do with you?
Dialogue
Offer: The 2nd Research Area
I think Freed forgot to tell me something.
- Come back to the historical site zone. (accepts the quest)
Step 1: Freed
By the way, there is something you need to do before you return to the camp.
- Something I need to do?
Yes. There is an object called the Shining Relic deep inside the Historical Site Zone 2.
It looked important, so we need to transport it to the camp. But it won't budge even Silverwood, Patren, and I tried to move it together.
And monsters kept coming at us too.. So at the end, we got tired and came outside the entrance.
- Do you want me to go there?
Would you do that for me?
Actually, I don't think the three of us can go back in there because we're too tired.
Be careful. The monsters are not that strong, but they just keep showing up.
- Okay. Don't worry.
It would be dangerous if the relic doesn't react to you. So just return to the Investigators' Camp if that happens.
Let's come up with a solution then.
The Shining Relic is in the deepest place of the historical site.
Then take care.
We'll go back to the camp now.
- See you at the camp.
Step 2: Shinning Card
As you touched the brightly shining relic, the light faded away, and a card showed up.
- Put the card in your bag.
Step 3: Freed
Oh, you came back safely!
Everyone was worried about you.
They were all blaming me for leaving you behind.. Anyway, I'm glad you came back safely.
- Tell him that you have brought the relic.
Really?
I knew it. I somehow knew you could do it.
Anyway, so the Shining Relic was actually a card..
Let's report to Aldebaran first.
- Go meet Aldebaran.
Step 4: Aldebaran
Did you just say that you have brought the Shining Relic all by yourself when Freed and his friends couldn't even lift it?
- Yes. This is it.
Hmm..
I think this card reacted to you somehow..
I have no idea what this card is for right now.
Let's examine it more closely.
Good job.
- Quest Complete (completes the quest)
Step 1, afterwards: Freed
It would be dangerous if the relic doesn't react to you. So just return to the Investigators' Camp if that happens.
Let's come up with a solution then.
The Shining Relic is in the deepest place of the historical site.
Then take care.
We'll go back to the camp now.
- See you at the camp.
Turn-in: Aldebaran
Hmm..
I think this card reacted to you somehow..
I have no idea what this card is for right now.
Let's examine it more closely.
Good job.
- Quest Complete (completes the quest)
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