Level 255 HP 14,901,824 EXP 15,764,120 Defense 4,040 Attack rate 10,167 Defense rate 9,325 HP recovery 40,000 Class Boss Monster Behavior Aggressive Movement Wander 2.3 cells/s · chase 5 cells/s · alert range 14 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 7,694–9,052 2.5 s 8 cells 3 cells Attack 2 7,096–8,871 4 s 8 cells 3 cells
Special attacks
# Type Damage Reach Area 1329 Attack 11,472–12,272 4 cells single target 1330 Attack 12,272–13,027 4 cells single target 1331 Attack and debuff 13,372–13,582 4 cells around the target · 6 cells
Advanced stats
Damage reduction 660 Evasion 1,392 Accuracy 9,500 Penetration 2,400 Critical rate resistance 15 Critical damage resistance 150 Skill amplification resistance 45 Ignore accuracy 650 Ignore penetration 150 Suppression resistance 25 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Mirage Island · level 255: 28 items
Combat behavior Condition Action Repeat 2.5 s into combat Uses attack 1329 on the highest aggro every 2.5 s 10 s into combat Uses attack 1330 on the highest aggro every 7.5 s 20 s into combat Uses attack 1331 on the highest aggro (after 2 s) every 25 s No target for 180 s Resets itself
Data from the Cabal Latino server and client (EP33).