| Level | 99 |
|---|---|
| HP | 12,648,000 |
| EXP | 1,265,274 |
| Defense | 104,700 |
| Attack rate | 1,443 |
| Defense rate | 118 |
| HP recovery | 100,000 |
| Behavior | Passive · does not attack |
| Immunities | Cannot be knocked back · cannot be knocked down |
| Movement | Does not move · alert range 1 cell |
Advanced stats
| Damage reduction | 1,150 |
|---|---|
| Evasion | 500 |
| Accuracy | 99 |
| Penetration | 99 |
| Critical rate resistance | -5 |
Where it spawns
| Map | Spots | Respawn |
|---|---|---|
| Bloody Ice | 4 | 10 s |
| Desert Scream | 4 | 10 s |
| Green Despair | 4 | 10 s |
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map; once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus does not apply: every spawn spot gives loot without bonus.
Own loot
Common loot
Bloody Ice: the own loot already fills the rolls; the common loot never drops.
Desert Scream: the own loot already fills the rolls; the common loot never drops.
Green Despair: the own loot already fills the rolls; the common loot never drops.
Data from the Cabal Latino server and client (EP33).