Level 250 HP 15,116,160 EXP 15,455,785 Defense 4,100 Attack rate 9,821 Defense rate 9,505 HP recovery 16,000 Class Boss Monster Behavior Aggressive Movement Wander 1.8 cells/s · chase 4 cells/s · alert range 14 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 7,519–8,847 2.5 s 8 cells 3 cells Attack 2 7,652–9,565 4 s 8 cells 3 cells
Special attacks
# Type Damage Reach Area 1327 Attack 8,800–10,072 8 cells around the target · 3 cells 1328 Attack 11,372–12,472 6 cells around the monster · 6 cells
Advanced stats
Damage reduction 630 Evasion 1,375 Accuracy 9,000 Penetration 1,900 Critical rate resistance 10 Critical damage resistance 120 Skill amplification resistance 40 Ignore accuracy 500 Ignore penetration 110 Suppression resistance 20 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Mirage Island · level 250: 28 items
Combat behavior Condition Action Repeat 2.5 s into combat Uses attack 1327 on the highest aggro every 2.5 s 10 s into combat Uses attack 1328 on the highest aggro every 7.5 s HP below 40% Special action (animation) After another action of the pattern Recovers HP (after 15 s) HP below 25% Cancels an action (after 0.1 s) HP below 25% Cancels an action (after 0.1 s) No target for 180 s Resets itself
Messages and names Combat messages Temple Guardian Golem: I will not let you pass through here!
Data from the Cabal Latino server and client (EP33).