Level 220 HP 1,109,920 EXP 4,906,528 Defense 1,410 Attack rate 7,098 Defense rate 5,552 Class Named Monster Behavior Aggressive Immunities Cannot be knocked back · cannot be knocked down · cannot be stunned Movement Wander 2.85 cells/s · chase 3.54 cells/s · alert range 16 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 2,115–2,489 2.5 s 3 cells 1 cell Attack 2 2,284–2,855 2 s 3 cells 1 cell
Special attacks
# Type Damage Reach Area 843 Attack 2,365–2,783 3 cells single target 844 Attack 2,894–3,618 3 cells around the target · 5 cells 845 Attack 2,894–3,618 around the monster · 10 cells 846 Spike 3,218–3,818 around the monster · 10 cells
Advanced stats
Damage reduction 400 Evasion 800 Accuracy 2,000 Penetration 1,520 Critical rate resistance 7 Ignore penetration 45
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 3 s into combat Uses attack 843 on a random one in range every 4.5 s 5.5 s into combat Uses attack 844 on a random one in range every 6.5 s 12 s into combat Uses attack 845 on a random one in range every 12 s 30 s into combat Uses attack 846 on a random one in range every 40 s
Data from the Cabal Latino server and client (EP33).