Level 250 HP 34,011,360 EXP 20,295,475 Defense 4,800 Attack rate 34,460 Defense rate 11,019 HP recovery 80,000 Class Boss Monster Behavior Aggressive Movement Wander 2.8 cells/s · chase 5.5 cells/s · alert range 16 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 5,077–5,973 1 s 16 cells 1 cell Attack 2 6,752–8,440 4 s 16 cells 1 cell
Special attacks
# Type Damage Reach Area 1702 Attack 13,000–14,300 10 cells single target 1703 Attack 14,000–15,400 12 cells around the target · 3 cells
Advanced stats
Damage reduction 800 Evasion 1,700 Accuracy 12,000 Penetration 1,800 Critical rate resistance 25 Critical damage resistance 300 Skill amplification resistance 70 Ignore accuracy 1,200 Ignore damage reduction 200 Ignore penetration 275 HP Disturbance resistance 200
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except in Fort. Ruina , where the loot has no bonus.
Common loot
Fort. Ruina · level 250: 3 items
Combat behavior Condition Action Repeat 2.5 s into combat Uses attack 1702 on the highest aggro every 1 s 7.5 s into combat Uses attack 1703 on the highest aggro every 4 s No target for 180 s Resets itself
Data from the Cabal Latino server and client (EP33).