Level 250 HP 806,195 EXP 12,677,434 Defense 2,500 Attack rate 5,514 Defense rate 5,191 HP recovery 16,000 Class Normal Monster Behavior Aggressive Immunities Cannot be knocked back Movement Does not move · alert range 14 cells
Attacks
Attack Damage Every Reach Area Attack 1 5,385–6,336 12 s 14 cells 1 cell Attack 2 3,452–4,315 5 s 14 cells 1 cell
Special attacks
# Type Damage Reach Area 1148 Attack 4,385–6,636 14 cells around the target · 3 cells 1149 Attack 5,685–6,636 14 cells around the target · 5 cells 1150 Attack 5,685–7,236 30 cells around the monster · 10 cells
Advanced stats
Damage reduction 500 Accuracy 8,000 Penetration 1,450 Critical rate resistance 10 Ignore damage reduction 120 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Illusion Castle Radiant Hall(Apocrypha) · level 250: 71 items
Combat behavior Condition Action Repeat 0.01 s into combat Uses attack 1148 on the highest aggro every 3 s 10 s into combat Uses attack 1149 on the highest aggro every 7 s 20 s into combat Uses attack 1150 on the highest aggro every 20 s No target for 1 min Resets itself
Data from the Cabal Latino server and client (EP33).