Level 250 HP 2,015,488 EXP 2,154,240 Defense 2,400 Attack rate 7,581 Defense rate 4,820 Class Normal Monster Behavior Aggressive · uses attack 2 at 30% HP or less Immunities Cannot be knocked back Movement Does not move · alert range 13 cells
Attacks
Attack Damage Every Reach Area Attack 1 7,593–8,933 8 s 13 cells 1 cell Attack 2 4,764–5,955 2.8 s 13 cells 1 cell
Special attacks
# Type Damage Reach Area 1068 Attack 7,593–8,933 15 cells around the monster · 5 cells 1069 Attack 7,593–8,933 15 cells around the monster · 13 cells 1070 Attack 7,593–8,933 15 cells around the monster · 8 cells
Advanced stats
Damage reduction 500 Evasion 200 Accuracy 2,500 Penetration 1,000 Critical rate resistance 10 Ignore accuracy 500 Ignore damage reduction 120 Ignore penetration 60
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 2 s into combat Uses attack 1068 on the highest aggro every 2.5 s 1 min into combat Uses attack 1069 on the highest aggro every 30 s 15 s into combat Uses attack 1070 on the highest aggro every 10 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).