Level 250 HP 42,073,312 EXP 20,295,475 Defense 6,000 Attack rate 34,460 Defense rate 16,439 HP recovery 140,000 Class Boss Monster Behavior Aggressive Movement Does not move · alert range 16 cells
Attacks
Attack Damage Every Reach Area Attack 1 2,030–2,389 1 s 16 cells 1 cell Attack 2 2,700–3,376 4 s 16 cells 1 cell
Special attacks
# Type Damage Reach Area 1714 Attack 15,000–16,500 10 cells single target 1715 Attack 18,000–19,800 12 cells around the target · 3 cells 1716 Attack 21,000–23,100 15 cells around the target · 12 cells 1717 Attack 27,000–29,700 15 cells around the target · 20 cells
Advanced stats
Damage reduction 1,150 Evasion 1,700 Accuracy 15,000 Penetration 2,300 Critical rate resistance 38 Critical damage resistance 380 Skill amplification resistance 85 Ignore accuracy 1,750 Ignore damage reduction 350 Ignore penetration 420 HP Disturbance resistance 200
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except in Fort. Ruina , where the loot has no bonus.
Common loot
Fort. Ruina · level 250: 3 items
Combat behavior Condition Action Repeat 2.5 s into combat Uses attack 1714 on the highest aggro every 1 s 7.5 s into combat Uses attack 1715 on the highest aggro every 4 s 15 s into combat Uses attack 1716 on the highest aggro every 10 s 20 s into combat Uses attack 1717 on the highest aggro every 20 s No target for 180 s Resets itself
Data from the Cabal Latino server and client (EP33).