In dungeons that use the standard level, level, HP, EXP, damage, defense and rates come from the standard monster by level table, not from the stats above.
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.