Level 250 HP 36,026,848 EXP 20,295,475 Defense 5,200 Attack rate 34,460 Defense rate 13,114 HP recovery 100,000 Class Boss Monster Behavior Aggressive Movement Does not move · alert range 16 cells
Attacks
Attack Damage Every Reach Area Attack 1 2,030–2,389 1 s 16 cells 1 cell Attack 2 2,700–3,376 4 s 16 cells 1 cell
Special attacks
# Type Damage Reach Area 1707 Attack 15,000–16,500 10 cells single target 1708 Attack 20,000–22,000 10 cells around the target · 6 cells 1709 Attack 22,000–24,200 12 cells around the target · 8 cells
Advanced stats
Damage reduction 900 Evasion 1,700 Accuracy 13,000 Penetration 2,000 Critical rate resistance 29 Critical damage resistance 330 Skill amplification resistance 74 Ignore accuracy 1,400 Ignore damage reduction 260 Ignore penetration 325 HP Disturbance resistance 200
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except in Fort. Ruina , where the loot has no bonus.
Common loot
Fort. Ruina · level 250: 3 items
Combat behavior Condition Action Repeat 2.5 s into combat Uses attack 1707 on the highest aggro every 1 s 7.5 s into combat Uses attack 1708 on the highest aggro every 4 s 15 s into combat Uses attack 1709 on the highest aggro every 10 s No target for 180 s Resets itself
Data from the Cabal Latino server and client (EP33).