Level 240 HP 3,387,328 EXP 4,549,635 Defense 2,450 Attack rate 9,313 Defense rate 5,044 HP recovery 7,000 Class Named Monster Behavior Aggressive · uses attack 2 at 30% HP or less Immunities Cannot be knocked back Movement Wander 5.5 cells/s · chase 5.5 cells/s · alert range 30 cells · strays up to 53 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 5,628–6,622 3 s 12 cells 1 cell Attack 2 9,872–12,340 5 s 12 cells 1 cell
Special attacks
# Type Damage Reach Area 1042 Attack 5,628–6,622 5 cells single target 1043 Attack 5,628–6,622 11 cells around the target · 2 cells 1044 Attack 5,628–6,622 around the monster · 12 cells 1045 Attack 5,628–6,622 around the monster · 12 cells
Advanced stats
Damage reduction 550 Evasion 1,500 Accuracy 2,500 Penetration 1,200 Critical rate resistance 10 Ignore accuracy 500 Ignore damage reduction 110 Ignore penetration 55
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 1 s into combat Uses attack 1042 on the highest aggro every 3 s 8 s into combat Uses attack 1043 on the highest aggro every 8 s 25 s into combat Uses attack 1044 on the highest aggro every 15 s 1 min into combat Uses attack 1045 on the highest aggro every 30 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).