Level 230 HP 5,056,902 EXP 6,528,256 Defense 3,168 Attack rate 9,939 Defense rate 7,229 HP recovery 13,000 Class Named Monster Behavior Aggressive Movement Wander 2.4 cells/s · chase 6.2 cells/s · alert range 10 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 4,678–5,504 2.5 s 5 cells 2 cells Attack 2 8,600–10,751 4 s 1 cell 8 cells
Special attacks
# Type Damage Reach Area 1685 Attack 7,174–7,786 5 cells single target 1686 Attack 7,772–8,417 1 cell around the monster · 8 cells
Advanced stats
Damage reduction 410 Evasion 500 Accuracy 5,800 Penetration 2,300 Critical rate resistance 10 Ignore accuracy 700 Ignore damage reduction 100 Ignore penetration 50
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except in Green Despair , where the loot has no bonus.
Common loot
Green Despair · level 230: 1 itemGarden of Dust · level 230: 26 items
Combat behavior Condition Action Repeat 2 s into combat Uses attack 1685 on the highest aggro every 3 s 20 s into combat Uses attack 1686 on the highest aggro every 17 s No target for 180 s Resets itself
Data from the Cabal Latino server and client (EP33).