Level 220 HP 1,220,912 EXP 4,170,549 Defense 1,410 Attack rate 7,098 Defense rate 4,298 Class Normal Monster Behavior Aggressive Immunities Cannot be knocked back · cannot be knocked down · cannot be stunned Movement Wander 5.5 cells/s · chase 5.5 cells/s · alert range 30 cells · strays up to 53 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 2,115–2,489 2.5 s 3 cells 2 cells Attack 2 2,516–3,146 2.5 s 3 cells 1 cell
Special attacks
# Type Damage Reach Area 1026 Attack 2,115–2,489 3 cells single target
Advanced stats
Damage reduction 210 Evasion 500 Accuracy 2,500 Penetration 1,520 Critical rate resistance 7 Ignore damage reduction 90 Ignore penetration 45
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Related monsters
Summons: Blade Bat of Fire .
Combat behavior Condition Action Repeat 1 s into combat Uses attack 1026 on the highest aggro every 3 s HP below 30% Special action (animation) every 1 min 40 s After another action of the pattern Summons Blade Bat of Fire ×6 every 1 min 40 s HP below 5% Removes Blade Bat of Fire every 1 min 40 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).