Level 247 HP 1,369,104 EXP 4,682,181 Defense 1,690 Attack rate 8,764 Defense rate 4,657 Class Named Monster Behavior Aggressive · picks the attack that fits the distance Immunities Cannot be knocked back Movement Wander 5.5 cells/s · chase 5.5 cells/s · alert range 30 cells · strays up to 63 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 2,976–3,502 3 s 4 cells 1 cell Attack 2 2,713–3,392 3 s 4 cells 3 cells
Special attacks
# Type Damage Reach Area 1103 Attack 2,976–3,502 12 cells single target 1104 Attack 2,976–3,502 12 cells around the target · 3 cells 1105 Attack 2,976–3,502 30 cells around the monster · 15 cells
Advanced stats
Damage reduction 600 Evasion 500 Accuracy 2,500 Penetration 1,500 Critical rate resistance 10 Ignore damage reduction 117 Ignore penetration 58
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 3.5 s into combat Uses attack 1103 on the highest aggro every 6.5 s 0.7 s into combat Uses attack 1104 on the highest aggro every 3 s 5 s into combat Uses attack 1105 on the highest aggro No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).