| Level | 230 |
|---|---|
| HP | 18,267,480 |
| EXP | 1,573,776 |
| Defense | 1,920 |
| Attack rate | 14,106 |
| Defense rate | 7,253 |
| Class | Normal Monster |
| Behavior | Aggressive |
| Movement | Wander 2.12 cells/s · chase 3.85 cells/s · alert range 24 cells · strays up to 78 cells from its spot |
Attacks
| Attack | Damage | Every | Reach | Area |
|---|---|---|---|---|
| Attack 1 | 2,362–2,779 | 5 s | 9 cells | 1 cell |
| Attack 2 | 2,769–3,462 | 5 s | 8 cells | 1 cell |
Advanced stats
| Damage reduction | 345 |
|---|---|
| Evasion | 1,305 |
| Accuracy | 1,840 |
| Penetration | 391 |
| Critical rate resistance | -1 |
| Ignore accuracy | 750 |
| Ignore penetration | 50 |
Where it spawns
| Map | Spots | Respawn | Loot rolls |
|---|---|---|---|
| Arcane Trace | 1 | 1 d | 3 |
Bottle summon: group 10 (21.5%)
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map; once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus does not apply: every spawn spot gives loot without bonus.
Own loot
Common loot
Arcane Trace: the own loot already fills the rolls; the common loot never drops.
Data from the Cabal Latino server and client (EP33).