Level 250 HP 19,348,685 EXP 16,473,600 Defense 4,000 Attack rate 11,716 Defense rate 9,505 HP recovery 30,000 Class Boss Monster Behavior Aggressive Movement Wander 2.4 cells/s · chase 6.2 cells/s · alert range 16 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 5,639–6,635 2.5 s 9 cells 2 cells Attack 2 11,028–13,785 4 s 9 cells 4 cells
Special attacks
# Type Damage Reach Area 1699 Attack 11,815–12,355 9 cells single target 1700 Attack 12,715–13,255 9 cells around the target · 4 cells 1701 Attack 14,065–14,875 1 cell around the monster · 10 cells
Advanced stats
Damage reduction 500 Evasion 1,375 Accuracy 9,700 Penetration 2,800 Critical rate resistance 21 Critical damage resistance 80 Skill amplification resistance 40 Ignore accuracy 750 Ignore penetration 60 Suppression resistance 20 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Garden of Dust · level 250: 26 items
Combat behavior Condition Action Repeat 2 s into combat Uses attack 1699 on the highest aggro every 7 s 6.5 s into combat Uses attack 1700 on the highest aggro every 7 s 18 s into combat Uses attack 1701 on the highest aggro every 26 s No target for 180 s Resets itself
Data from the Cabal Latino server and client (EP33).