Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except in Arcane Trace, where the loot has no bonus.
Dungeon chest loot
Chest list of Terminus Machina: chance of each item within the list.