Level 250 HP 2,519,360 EXP 5,601,024 Defense 1,800 Attack rate 8,960 Defense rate 5,191 HP recovery 10,000 Class Normal Monster Behavior Aggressive Immunities Cannot be knocked back Movement Wander 5.5 cells/s · chase 5.5 cells/s · alert range 30 cells · strays up to 53 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 9,976–11,737 11 s 7 cells 1 cell Attack 2 11,684–14,606 5 s 7 cells 1 cell
Special attacks
# Type Damage Reach Area 1078 Attack 9,976–11,737 12 cells single target 1079 Attack 9,976–11,737 around the monster · 15 cells 1080 Attack 9,976–11,737 12 cells single target 1081 Attack 9,976–11,737 around the monster · 15 cells
Advanced stats
Damage reduction 500 Evasion 1,160 Accuracy 2,500 Penetration 1,000 Critical rate resistance 10 Ignore damage reduction 120 Ignore penetration 60
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 3 s into combat Uses attack 1078 on the highest aggro every 3 s 8 s into combat Uses attack 1079 on itself every 10 s 15 s into combat Uses attack 1080 on the highest aggro every 20 s 30 s into combat Uses attack 1081 on itself every 40 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).