Level 240 HP 3,387,328 EXP 4,549,635 Defense 2,450 Attack rate 9,313 Defense rate 5,044 HP recovery 7,000 Class Named Monster Behavior Aggressive · uses attack 2 at 30% HP or less Immunities Cannot be knocked back Movement Wander 5.5 cells/s · chase 5.5 cells/s · alert range 30 cells · strays up to 53 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 5,628–6,622 3 s 12 cells 1 cell Attack 2 8,860–11,075 5 s 12 cells 1 cell
Special attacks
# Type Damage Reach Area 1052 Attack 5,628–6,622 9 cells single target 1053 Attack and debuff 5,628–6,622 9 cells around the target · 3 cells 1054 Spike 5,628–6,622 around the monster · 10 cells
Advanced stats
Damage reduction 550 Evasion 1,100 Accuracy 2,500 Penetration 1,200 Critical rate resistance 10 Ignore accuracy 500 Ignore damage reduction 110 Ignore penetration 55
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 1 s into combat Uses attack 1052 on the highest aggro every 1.5 s 10 s into combat Uses attack 1053 on the highest aggro every 20 s 30 s into combat Uses attack 1054 on the highest aggro every 40 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).