Level 250 HP 881,776 EXP 13,229,244 Defense 2,000 Attack rate 8,960 Defense rate 6,444 Class Boss Monster Behavior Aggressive · picks the attack that fits the distance Immunities Cannot be knocked back · cannot be knocked down · cannot be stunned Movement Wander 2.4 cells/s · chase 2.4 cells/s · alert range 30 cells · strays up to 53 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 4,046–4,761 4 s 12 cells 3 cells Attack 2 8,664–10,831 7 s 5 cells 4 cells
Special attacks
# Type Damage Reach Area 1145 Attack 4,046–6,761 5 cells single target 1146 Attack 4,046–7,761 12 cells around the target · 5 cells 1147 Attack 7,664–9,831 12 cells around the target · 4 cells
Advanced stats
Damage reduction 400 Evasion 1,375 Accuracy 4,000 Penetration 1,700 Critical rate resistance 63 Ignore accuracy 500 Ignore penetration 60 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Illusion Castle Radiant Hall(Apocrypha) · level 250: 71 items
Combat behavior Condition Action Repeat 3 s into combat Uses attack 1145 on the highest aggro every 5.5 s 5.5 s into combat Uses attack 1146 on the highest aggro every 7 s 14 s into combat Uses attack 1147 on the highest aggro every 19 s
Data from the Cabal Latino server and client (EP33).