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Truth of Ghost Runaway Engine

Quest for levels 110 to 200, given by Hyde in Fort. Ruina.

Hyde (Guard) saw Runaway Engine near by newly discovered station.

Details

Level110 to 200
ClassesAll
Class rank11 or higher
RepeatableNo, only once
Given byHyde, Fort. Ruina (217, 222)
Turned in toHyde, Fort. Ruina (217, 222)
Can be deleted from the list before acceptingYes

Reward

Quest journal

  1. It still works without engineer to control it.

  2. Certainly, danger is approaching. Please stop the Runaway Engine.

Dialogue

Offer: Hyde

Lately, everyone is talking about one strange phenomenon:

a locomotive that runs recklessly without a driver.

Although it usually appears in the middle of the night and none of the witnesses is exactly sure, many of them insist that they saw no driver in the boiler room.

With or without a driver is not the problem though.

  • Then what's the problem? (accepts the quest)
  • It sounds like just another ghost story.

The real problem is that the locomotive is approaching our village.

Considering its speed, we don't have enough time to evacuate. Obviously it'll do great damage if it runs into our village.

There's one solution, but no one dares to step forward because of the high risk.

  • What's that?

The locomotive is witnessed not far from here, which is an old underground train station.

And entering the station requires a ticket. Lately we're able to restore the ticket in a torn version.

Oh, don't worry; it works perfectly fine despite of the defect.

Once you enter the station using the ticket, you'll have to jump on to the locomotive, and then destroy its engine in the boiler room.

It sounds simple, but it's the only definite way to get rid of it.

  • Jumping on to a running locomotive? That's not simple at all!

Well, that's why no one dares.

But I think you're brave enough to do it. If you succeed, you'll become the hero of this Fort. Ruina.

What do you say? Would you like to try?

No, we don't have time to debate. Please do it for our safety. Please take this ticket, and make the locomotive go away.

I'll be counting on you.

  • I was forced with a 'Torn One-Way Ticket.' (completes the quest)
Turn-in: Hyde

The real problem is that the locomotive is approaching our village.

Considering its speed, we don't have enough time to evacuate. Obviously it'll do great damage if it runs into our village.

There's one solution, but no one dares to step forward because of the high risk.

  • What's that?

The locomotive is witnessed not far from here, which is an old underground train station.

And entering the station requires a ticket. Lately we're able to restore the ticket in a torn version.

Oh, don't worry; it works perfectly fine despite of the defect.

Once you enter the station using the ticket, you'll have to jump on to the locomotive, and then destroy its engine in the boiler room.

It sounds simple, but it's the only definite way to get rid of it.

  • Jumping on to a running locomotive? That's not simple at all!

Well, that's why no one dares.

But I think you're brave enough to do it. If you succeed, you'll become the hero of this Fort. Ruina.

What do you say? Would you like to try?

No, we don't have time to debate. Please do it for our safety. Please take this ticket, and make the locomotive go away.

I'll be counting on you.

  • I was forced with a 'Torn One-Way Ticket.' (completes the quest)

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