Level 240 HP 8,589,296 EXP 14,837,163 Defense 3,430 Attack rate 9,313 Defense rate 8,898 HP recovery 15,000 Class Boss Monster Behavior Aggressive Movement Wander 1.7 cells/s · chase 3.5 cells/s · alert range 14 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 6,306–7,419 2.5 s 8 cells 3 cells Attack 2 7,090–8,863 4 s 8 cells 3 cells
Special attacks
# Type Damage Reach Area 1312 Attack 8,316–10,214 8 cells around the target · 3 cells 1313 Attack 9,685–11,064 10 cells around the target · 4 cells
Advanced stats
Damage reduction 500 Evasion 1,340 Accuracy 7,500 Penetration 1,500 Critical rate resistance 10 Critical damage resistance 50 Skill amplification resistance 25 Ignore accuracy 500 Ignore penetration 60 Suppression resistance 10 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Mirage Island · level 240: 28 items
Combat behavior Condition Action Repeat 2.5 s into combat Uses attack 1312 on the highest aggro every 2.5 s 10 s into combat Uses attack 1313 on the highest aggro every 7.5 s No target for 180 s Resets itself
Data from the Cabal Latino server and client (EP33).