Level 220 HP 1,376,301 EXP 11,708,760 Defense 2,632 Attack rate 12,344 Defense rate 8,766 HP recovery 10,000 Class Boss Monster Behavior Aggressive · uses attack 2 at 30% HP or less Immunities Cannot be knocked back · cannot be knocked down · cannot be stunned Movement Does not move · alert range 14 cells
Attacks
Attack Damage Every Reach Area Attack 1 5,256–6,184 3 s 14 cells 32 cells Attack 2 5,034–6,293 2.5 s 14 cells 32 cells
Special attacks
# Type Damage Reach Area 1212 Attack 3,996–4,313 12 cells single target 1213 Attack 4,294–5,418 20 cells around the target · 3 cells 1214 Attack 4,294–5,418 20 cells around the target · 3 cells
Advanced stats
Damage reduction 500 Evasion 1,100 Accuracy 7,000 Penetration 1,650 Critical rate resistance 10 Critical damage resistance 20 Skill amplification resistance 13 Ignore accuracy 500 Ignore penetration 100 Suppression resistance 30 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Devil's Tower · level 220: 30 items
Combat behavior Condition Action Repeat 0.7 s into combat Uses attack 1212 on the highest aggro every 1.8 s 5 s into combat Uses attack 1213 on the highest aggro every 7 s 20 s into combat Uses attack 1214 on the highest aggro every 20 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).