Level 220 HP 710,349 EXP 11,708,760 Defense 1,880 Attack rate 12,344 Defense rate 8,766 HP recovery 2,000 Class Boss Monster Behavior Aggressive · uses attack 2 at 30% HP or less Immunities Cannot be knocked back · cannot be knocked down · cannot be stunned Movement Wander 1.72 cells/s · chase 4 cells/s · alert range 30 cells · strays up to 53 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 3,285–3,865 3 s 14 cells 32 cells Attack 2 5,034–6,293 2.5 s 14 cells 32 cells
Special attacks
# Type Damage Reach Area 1206 Attack 2,378–2,845 12 cells single target 1207 Attack 2,500–3,067 20 cells around the target · 3 cells
Advanced stats
Damage reduction 500 Evasion 1,100 Accuracy 7,000 Penetration 1,650 Critical rate resistance 10 Critical damage resistance 15 Skill amplification resistance 10 Ignore accuracy 500 Ignore penetration 100 Suppression resistance 20 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Devil's Tower · level 220: 30 items
Combat behavior Condition Action Repeat 0.7 s into combat Uses attack 1206 on the highest aggro every 1.8 s 5 s into combat Uses attack 1207 on the highest aggro every 7 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).