Level 235 HP 1,362,520 EXP 5,955,600 Defense 1,601 Attack rate 8,002 Defense rate 6,298 Class Named Monster Behavior Aggressive Immunities Cannot be knocked back · cannot be knocked down · cannot be stunned Movement Wander 1.5 cells/s · chase 5 cells/s · alert range 14 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 2,276–2,678 2.2 s 9 cells 1 cell Attack 2 3,002–3,753 2.5 s 9 cells 1 cell
Special attacks
# Type Damage Reach Area 854 Attack 2,749–3,235 9 cells single target 855 Attack and debuff 3,364–4,206 9 cells around the target · 3 cells 856 Spike 4,364–5,206 around the monster · 10 cells
Advanced stats
Damage reduction 475 Evasion 950 Accuracy 2,300 Penetration 1,655 Critical rate resistance 10 Ignore penetration 52
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 1 s into combat Uses attack 854 on the highest aggro every 1.5 s 10 s into combat Uses attack 855 on the highest aggro every 20 s 30 s into combat Uses attack 856 on the highest aggro every 40 s
Data from the Cabal Latino server and client (EP33).