Level 250 HP 2,065,875 EXP 12,824,064 Defense 3,300 Attack rate 11,372 Defense rate 7,411 HP recovery 2,000 Class Boss Monster Behavior Aggressive · uses attack 2 at 30% HP or less Immunities Cannot be knocked back · cannot be knocked down · cannot be stunned Movement Wander 1.72 cells/s · chase 4 cells/s · alert range 30 cells · strays up to 53 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 6,714–7,899 2.5 s 14 cells 32 cells Attack 2 7,876–9,846 4 s 14 cells 32 cells
Special attacks
# Type Damage Reach Area 1237 Attack 6,290–6,545 12 cells single target 1238 Attack 6,545–7,029 20 cells around the target · 3 cells
Advanced stats
Damage reduction 500 Evasion 1,375 Accuracy 5,000 Penetration 1,500 Critical rate resistance 10 Critical damage resistance 10 Skill amplification resistance 10 Ignore accuracy 400 Ignore penetration 10 Suppression resistance 10 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Devil's Tower (Part2) · level 250: 30 items
Combat behavior Condition Action Repeat 0.7 s into combat Uses attack 1237 on the highest aggro every 1.8 s 5 s into combat Uses attack 1238 on the highest aggro every 7 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).