Level 230 HP 1,159,840 EXP 4,359,942 Defense 1,248 Attack rate 7,694 Defense rate 4,431 Class Normal Monster Behavior Aggressive · picks the attack that fits the distance Immunities Cannot be knocked back Movement Wander 0.74 cells/s · chase 1.77 cells/s · alert range 30 cells · strays up to 53 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 2,068–2,433 3 s 12 cells 3 cells Attack 2 4,664–5,830 4.2 s 1 cell 4 cells
Special attacks
# Type Damage Reach Area 1039 Attack 2,068–2,433 12 cells single target 1040 Attack 2,068–2,433 1 cell around the monster · 4 cells
Advanced stats
Damage reduction 80 Evasion 500 Accuracy 1,900 Penetration 1,000 Critical rate resistance 5 Ignore damage reduction 100 Ignore penetration 50
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 1 s into combat Uses attack 1039 on the highest aggro every 3.8 s 5.5 s into combat Uses attack 1040 on the highest aggro every 7 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).