| Level | 52 |
|---|---|
| HP | 1,017 |
| EXP | 4,492 |
| Defense | 846 |
| Attack rate | 651 |
| Defense rate | 179 |
| Class | Normal Monster |
| Behavior | Aggressive |
| Movement | Wander 1.5 cells/s · chase 3 cells/s · alert range 10 cells · strays up to 40 cells from its spot |
Attacks
| Attack | Damage | Every | Reach | Area |
|---|---|---|---|---|
| Attack 1 | 219–258 | 3 s | 8 cells | 1 cell |
| Attack 2 | 268–335 | 3 s | 1 cell | 1 cell |
Advanced stats
| Evasion | 500 |
|---|---|
| Accuracy | 52 |
| Penetration | 52 |
| Critical rate resistance | -5 |
Where it spawns
Dungeons
| Dungeon | Spots | Level | HP | EXP |
|---|---|---|---|---|
| Seaside Cave | 2 | 52 | 1,017 | 4,492 |
| Mage Guild Laboratory | 10 | 52 | 1,017 | 4,492 |
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Seaside Cave · level 52: 54 items
Mage Guild Laboratory · level 52: 54 items
Data from the Cabal Latino server and client (EP33).