| Level | 53 |
|---|---|
| HP | 1,036 |
| EXP | 4,578 |
| Defense | 909 |
| Attack rate | 663 |
| Defense rate | 182 |
| Class | Normal Monster |
| Behavior | Aggressive · uses attack 2 at 30% HP or less |
| Movement | Wander 1.2 cells/s · chase 2 cells/s · alert range 6 cells · strays up to 40 cells from its spot |
Attacks
| Attack | Damage | Every | Reach | Area |
|---|---|---|---|---|
| Attack 1 | 278–328 | 3 s | 2 cells | 1 cell |
| Attack 2 | 272–341 | 3 s | 2 cells | 1 cell |
Advanced stats
| Evasion | 500 |
|---|---|
| Accuracy | 53 |
| Penetration | 53 |
| Critical rate resistance | -5 |
Where it spawns
Dungeons
| Dungeon | Spots | Level | HP | EXP |
|---|---|---|---|---|
| Seaside Cave | 1 | 53 | 1,036 | 4,578 |
| Heil's Laboratory | 1 | 53 | 1,036 | 4,578 |
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Seaside Cave · level 53: 54 items
Heil's Laboratory · level 53: 54 items
Data from the Cabal Latino server and client (EP33).