Level 220 HP 1,109,920 EXP 4,906,528 Defense 1,410 Attack rate 7,098 Defense rate 5,552 Class Named Monster Behavior Aggressive Immunities Cannot be knocked back · cannot be knocked down · cannot be stunned Movement Wander 1.81 cells/s · chase 2.13 cells/s · alert range 16 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 2,115–2,489 2.5 s 9 cells 1 cell Attack 2 2,284–2,855 2 s 9 cells 1 cell
Special attacks
# Type Damage Reach Area 827 Attack 2,365–2,783 9 cells around the target · 3 cells 828 Attack 2,894–3,618 9 cells around the target · 5 cells 829 Attack 3,218–3,818 9 cells around the target · 4 cells
Advanced stats
Damage reduction 400 Evasion 800 Accuracy 2,000 Penetration 1,520 Critical rate resistance 7 Ignore penetration 45
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 2 s into combat Uses attack 827 on a random one in range every 4 s 3.5 s into combat Uses attack 828 on a random one in range every 5.5 s 10 s into combat Uses attack 829 on the highest aggro every 30 s
Data from the Cabal Latino server and client (EP33).