Level 250 HP 17,308,003 EXP 16,473,600 Defense 3,750 Attack rate 11,372 Defense rate 8,861 HP recovery 20,000 Class Boss Monster Behavior Aggressive Movement Wander 2.2 cells/s · chase 5.6 cells/s · alert range 16 cells · strays up to 40 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 5,304–6,240 2.5 s 6 cells 1 cell Attack 2 10,352–12,941 4 s 1 cell 12 cells
Special attacks
# Type Damage Reach Area 1693 Attack 8,843–9,608 6 cells single target 1694 Attack 9,590–10,396 1 cell around the monster · 12 cells
Advanced stats
Damage reduction 440 Evasion 1,375 Accuracy 8,200 Penetration 2,500 Critical rate resistance 15 Critical damage resistance 60 Skill amplification resistance 30 Ignore accuracy 720 Ignore penetration 60 Suppression resistance 12 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Garden of Dust · level 250: 26 items
Combat behavior Condition Action Repeat 2 s into combat Uses attack 1693 on the highest aggro every 3 s 20 s into combat Uses attack 1694 on the highest aggro every 17 s No target for 180 s Resets itself
Data from the Cabal Latino server and client (EP33).