Level 250 HP 1,007,744 EXP 7,983,360 Defense 1,500 Attack rate 8,615 Defense rate 4,350 HP recovery 10,000 Class Boss Monster Behavior Aggressive Immunities Cannot be knocked back Movement Does not move · alert range 18 cells
Attacks
Attack Damage Every Reach Area Attack 1 1,477–1,738 2.5 s 18 cells 1 cell Attack 2 7,876–9,846 4 s 18 cells 1 cell
Special attacks
# Type Damage Reach Area 1200 Attack 2,246–3,250 15 cells around the monster · 1 cell 1201 Spike 2,559–3,700 30 cells around the monster · 15 cells 1221 Attack 2,246–3,250 15 cells around the monster · 1 cell
Advanced stats
Evasion 1,375 Accuracy 3,400 Penetration 2,550 Critical rate resistance 5 Critical damage resistance 12 Skill amplification resistance 7 Ignore penetration 60 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Devil's Tower · level 250: 30 items
Combat behavior Condition Action Repeat 1.5 s into combat Uses attack 1200 on the highest aggro every 4 s 30 s into combat Uses attack 1201 on the highest aggro every 30 s
Data from the Cabal Latino server and client (EP33).