Level 220 HP 1,220,912 EXP 14,050,512 Defense 2,820 Attack rate 9,011 Defense rate 5,552 HP recovery 6,000 Class Boss Monster Behavior Aggressive · picks the attack that fits the distance Movement Does not move · alert range 14 cells
Attacks
Attack Damage Every Reach Area Attack 1 3,538–4,163 2.5 s 14 cells 1 cell Attack 2 2,005–2,507 4 s 14 cells 1 cell
Special attacks
# Type Damage Reach Area 1202 Attack 3,678–4,345 12 cells single target 1203 Spike 3,890–4,567 30 cells around the monster · 20 cells
Advanced stats
Damage reduction 567 Evasion 1,270 Accuracy 4,500 Penetration 1,789 Critical rate resistance 10 Critical damage resistance 10 Skill amplification resistance 10 Ignore accuracy 500 Ignore penetration 50 HP Disturbance resistance 100
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Common loot
Devil's Tower · level 220: 30 items
Combat behavior Condition Action Repeat 1 s into combat Uses attack 1202 on the highest aggro every 2.5 s 25 s into combat Uses attack 1203 on the highest aggro every 30 s HP below 50% Raises its defense HP below 20% Recovers HP every 3 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).