Level 250 HP 37,034,592 EXP 20,295,475 Defense 5,400 Attack rate 34,460 Defense rate 14,016 HP recovery 110,000 Class Boss Monster Behavior Aggressive Movement Does not move · alert range 16 cells
Attacks
Attack Damage Every Reach Area Attack 1 2,030–2,389 1 s 16 cells 1 cell Attack 2 2,700–3,376 4 s 16 cells 1 cell
Special attacks
# Type Damage Reach Area 1711 Attack 15,000–16,500 10 cells single target 1712 Attack 18,000–19,800 10 cells around the target · 5 cells 1713 Attack 22,000–24,200 12 cells around the target · 10 cells
Advanced stats
Damage reduction 950 Evasion 1,700 Accuracy 13,500 Penetration 2,100 Critical rate resistance 31 Critical damage resistance 345 Skill amplification resistance 76 Ignore accuracy 1,500 Ignore damage reduction 300 Ignore penetration 350 HP Disturbance resistance 200
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except in Fort. Ruina , where the loot has no bonus.
Common loot
Fort. Ruina · level 250: 3 items
Combat behavior Condition Action Repeat 2.5 s into combat Uses attack 1711 on the highest aggro every 1 s 7.5 s into combat Uses attack 1712 on the highest aggro every 4 s 15 s into combat Uses attack 1713 on the highest aggro every 10 s No target for 180 s Resets itself
Data from the Cabal Latino server and client (EP33).