Level 250 HP 622,687 EXP 4,523,904 Defense 1,912 Attack rate 8,960 Defense rate 4,573 HP recovery 7,500 Class Normal Monster Behavior Aggressive Immunities Cannot be knocked back Movement Does not move · alert range 14 cells
Attacks
Attack Damage Every Reach Area Attack 1 7,854–9,240 12 s 14 cells 1 cell Attack 2 2,656–3,320 5 s 14 cells 1 cell
Special attacks
# Type Damage Reach Area 1083 Attack 7,854–9,240 14 cells around the target · 3 cells 1084 Attack 7,854–9,240 14 cells around the target · 5 cells 1085 Attack 7,854–9,240 30 cells around the monster · 10 cells
Advanced stats
Damage reduction 500 Accuracy 8,000 Penetration 1,000 Critical rate resistance 10 Ignore damage reduction 120
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 0.01 s into combat Uses attack 1083 on the highest aggro every 3 s 10 s into combat Uses attack 1084 on the highest aggro every 7 s 20 s into combat Uses attack 1085 on the highest aggro every 20 s No target for 1 min Resets itself
Data from the Cabal Latino server and client (EP33).