Level 250 HP 2,015,488 EXP 2,154,240 Defense 2,400 Attack rate 7,581 Defense rate 4,820 Class Normal Monster Behavior Aggressive · picks the attack that fits the distance Immunities Cannot be knocked back Movement Wander 5.5 cells/s · chase 5.5 cells/s · alert range 30 cells · strays up to 53 cells from its spot
Attacks
Attack Damage Every Reach Area Attack 1 10,771–12,672 12 s 7 cells 1 cell Attack 2 3,717–4,647 5 s 7 cells 1 cell
Special attacks
# Type Damage Reach Area 1076 Attack 10,771–12,672 5 cells around the target · 1 cell 1077 Attack 10,771–12,672 2 cells single target
Advanced stats
Damage reduction 650 Evasion 500 Accuracy 2,500 Penetration 2,500 Critical rate resistance 10 Ignore damage reduction 120 Ignore penetration 60
Where it spawns
Dungeons
Loot
Each roll gives at most one item: the own loot table comes first, then the common loot of the map (in dungeons, the dungeon loot list comes before them); once the chances add up to 100%, the remaining lines can no longer drop. The player loot bonus multiplies these chances, except at spawn spots with loot without bonus.
Own loot
Combat behavior Condition Action Repeat 1 min into combat Uses attack 1076 on the highest aggro every 30 s 15 s into combat Uses attack 1077 on the highest aggro every 10 s No target for 3 min Resets itself
Data from the Cabal Latino server and client (EP33).